| Map | M | W | L | Win% | K/D | ADR | HS% | Avg K | Avg D | Rounds |
|---|---|---|---|---|---|---|---|---|---|---|
| Inferno | 32 | 18 | 11 | 62% | 0.98 | 74.7 | 47% | 12.6 | 12.8 | 611 |
| Mirage | 13 | 7 | 6 | 54% | 1.19 | 84.8 | 47% | 16.6 | 13.9 | 266 |
| Anubis | 12 | 8 | 4 | 67% | 0.87 | 76.3 | 45% | 14.3 | 16.4 | 267 |
| Nuke | 12 | 5 | 7 | 42% | 0.85 | 72.6 | 44% | 14.2 | 16.7 | 274 |
| Ancient | 9 | 5 | 4 | 56% | 1.08 | 80.2 | 50% | 15.0 | 13.9 | 179 |
| Dust II | 8 | 5 | 2 | 71% | 1.11 |
| Date | Map | Source | Result | Score | K | D | A | K/D | ADR | HS% |
|---|---|---|---|---|---|---|---|---|---|---|
| 18 Oct 2026 | Inferno | Wingman | loss | 3–9 | 7 | 9 | 1 | 0.78 | 62.5 | 71% |
| 18 Oct 2026 | Inferno | Wingman | loss | 2–9 | 3 | 9 | 0 | 0.33 | 32.2 | 100% |
| 18 Oct 2026 | Inferno | Wingman | loss | 2–9 | 5 | 9 | 2 | 0.56 | 60.8 | 40% |
| 17 Oct 2026 | Rush 001 | Other | loss | 7–8 | 3 | 12 | 9 | 0.25 | 61.3 | 67% |
| 17 Oct 2026 | Rush 001 | Other | loss | 1–5 | 0 | 6 | 0 | 0.00 | 25.2 | N/A |
| 17 Oct 2026 | Rush 001 | Other | win | 4–0 | 7 | 2 | 0 | 3.50 | 174.3 | 57% |
| 17 Oct 2026 | Rush 001 | Other | win | 8–5 | 11 | 8 | 1 | 1.38 | 86.9 | 73% |
| 17 Oct 2026 | Rush 001 | Other | win | 8–5 | 13 | 9 | 0 | 1.44 | 83.0 | 38% |
| 17 Oct 2026 | Inferno | FACEIT | win | 13–5 | 14 | 11 | 3 | 1.27 | 74.9 | 50% |
| 17 Oct 2026 | Anubis | FACEIT | loss | 11–13 | 15 | 17 | 7 | 0.88 | 76.3 | 27% |
| 14 Oct 2026 | Inferno | FACEIT | win | 16–13 | 17 | 21 | 6 | 0.81 | 67.0 | 24% |
| 13 Oct 2026 | Ancient | Premier | loss | 9–13 | 8 | 18 | 3 | 0.44 | 46.0 | 50% |
| 13 Oct 2026 | Mirage | Premier | loss | 3–13 | 9 | 14 | 4 | 0.64 | 62.8 | 67% |
| 12 Oct 2026 | Anubis | FACEIT | win | 13–11 | 14 | 17 | 7 | 0.82 | 69.3 | 29% |
| 11 Oct 2026 | Inferno | FACEIT | win | 13–8 | 13 | 14 | 6 | 0.93 | 79.0 | 31% |
| 10 Oct 2026 | Inferno | FACEIT | win | 13–8 | 17 | 15 | 6 | 1.13 | 79.5 | 53% |
| 10 Oct 2026 | Mirage | FACEIT | win | 13–6 | 20 | 13 | 4 | 1.54 | 104.0 | 30% |
| 09 Oct 2026 | Train | Competitive | win | 13–9 | 21 | 16 | 8 | 1.31 | 108.1 | 62% |
| 09 Oct 2026 | Inferno | Wingman | tie | 8–8 | 13 | 12 | 1 | 1.08 | 87.0 | 62% |
| 08 Oct 2026 | Dust II | FACEIT | win | 13–6 | 12 | 13 | 8 | 0.92 | 85.8 | 58% |
| Game | Hours | Last 2 weeks |
|---|---|---|
| 2,295 h | 41 h | |
| 0 h | 0 h |
These addresses imitate steamcommunity.com but are not operated by Valve. FE links to the destination instead, so you can see where you are going before you click. Never sign in to Steam on any of them.
Ban counts need a Steam Web API key. The public profile exposes a VAC flag only.
Aim, positioning and utility are scored 0–100 by Leetify. Clutch and opening are signed values around zero. These are Leetify's own ratings, not Valve measurements.
Opening duel success is the share of first contacts won. Aggression success counts only the duels the player initiated.
Trade kills: how often the player avenged a teammate who had just died. Traded deaths: how often a teammate avenged them.
| 90.1 |
| 51% |
| 17.6 |
| 15.9 |
| 176 |
| Rush 001 | 5 | 3 | 2 | 60% | 0.92 | 78.0 | 56% | 6.8 | 7.4 | 51 |
| Cache | 4 | 3 | 1 | 75% | 0.78 | 63.4 | 51% | 10.8 | 13.8 | 83 |
| Debris | 2 | 2 | 0 | 100% | 1.46 | 76.1 | 53% | 9.5 | 6.5 | 27 |
| Train | 1 | 1 | 0 | 100% | 1.31 | 108.1 | 62% | 21.0 | 16.0 | 22 |
| Poseidon | 1 | 1 | 0 | 100% | 1.00 | 64.6 | 63% | 8.0 | 8.0 | 14 |
| Overpass | 1 | 0 | 1 | 0% | 0.50 | 68.5 | 60% | 5.0 | 10.0 | 12 |
Valve Anti-Cheat ban flag as published on the Steam profile. A ban here is a confirmed platform action. Steam does not publish the count or date without an API key.
Trade restrictions applied by Steam. Unrelated to gameplay conduct in most cases.
Steam limits accounts that have never spent money. Common on new and smurf accounts, and on nothing else by itself.
Bans Leetify records against this account across the platforms it tracks, including FACEIT.
Time since the Steam account was created. A young account is normal for a new player and also typical of an alternate account. It is not evidence of anything on its own.
Share of kills that were headshots, over 100 matches. High rates are common among strong riflers and among players who mainly use pistols and rifles at head level. Flagged for review above 70% only so it gets looked at, not because it is conclusive.
Average crosshair distance from the enemy's head at the moment they become visible, over 100 matches. Lower means better crosshair placement. Leetify's own metric, not a Valve measurement.
Average time between an enemy becoming visible and the first shot, over 100 matches. Human reaction floor in this game sits near 150-200 ms. Leetify's metric.
Share of shots that hit while an enemy was visible, over 100 matches. Weapon choice and range change this a lot.
Matches in this sample where someone in the lobby was later banned. This counts every player in the server, including opponents, so it says little about this player specifically.
Number of matches every stat-based indicator above is computed from. Under about 20 matches, single games move the averages enough that they should not be read closely.
These are measurements, not conclusions. A high headshot rate, a fast reaction time or a new account each have ordinary explanations, and this page does not combine them into a score or an accusation. Review the evidence manually.
April 28, 2020
Earliest match Leetify has on record
Activity recorded during 2026
Inferno · LOSS